Commenter recalls Transport Tycoon's money-overflow exploit
6 Sep 20 2:41 AM · 4d ago · 2 comments · 1 source · development 6 of 6
Ndymium describes how building a very long tunnel in Transport Tycoon overflowed the money counter, giving players effectively unlimited funds, a trick used widely by kids without understanding why it worked.
“The money counter would overflow and you'd get enough money to last you a lifetime.”
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What people said 14 voices · verbatim
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There were games being written in days where every byte was precious, and the indirection necessary for something like the decorator pattern was just infeasible. There was a lot of direct stat manipulation upon equip & unequip back in the day.Following that there was the era in which the only way to be competitive in the games space was to write…
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If you still like video games and are a bit of a masochist you might try playing Noita sometime, a lot of the late game is basically built around this type of logic.For example there's a wizard-type enemy that temporarily debuffs your max health by 50%, and the effect can stack if you get hit more than once. But what happens if you pick up a…
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Reminded me of SNES Shadowrun, don't remember if my English skills were weak or what the cause of me misunderstanding it was but when you encountered the Jester in the game, you're supposed to shoot him until you get a chance for a conversation and saying his name completes that bossfight.However, I missed that this part was the key and after a…
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In the soccer management game USM98, there was a textbox to input the numbers the wages you could offer to players and coaching staff. This was sensibly limited to positive integers in $native_currency. If I entered 99999999999999, I would get something close to £32,000 per week, suggesting they were using a signed 16-bit int.There was also a…
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Kinda reminds me of Gandhi urban legend in Civilization, where his "peacefulness" was so low that if it got lower he became a war monger. I thought it was true until I looked it up for this comment. Still, funny stuff!
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A classic way of getting endless money in Transport Tycoon was to build a tunnel going from one edge of the map to another. The money counter would overflow and you'd get enough money to last you a lifetime.As kids we didn't know why this would happen, we just knew that it did and used it every game.
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I recall my friend's older brother and his friends all loving chronotrigger some 3.5 decades ago.Is it worth playing today? (I don't have any gaming consoles, and use macOS)(I've never played an RPG, except for Disk 1 of the original Final Fantasy VII, which I really enjoyed).
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It's ad ridden sewer. The final straw was disabling comment visibility to only those who are logged in. I used that site a bunch for Kenshi and the comments were a trove of information. No more. I refuse to make an account on that visual nightmare.
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The classic Alone in the Dark I gives you "infinite" health points via integer (16-bit) underflow due to a bit of negligience. Once you get the poison, just drink it. And during the animation just drink it again. And again. And again...
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A friend of mine and I played Secret of Mana until our money overflowed the bounds of an int (or whatever was backing it. It evidently caused save game corruption, and that was the end of our epic run.
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Fandom and fextralife are the two “wiki” providers that do this. It’s best to exclude them both from all search results. Fextralife is even worse as it autoplays a twitch steam.
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I haven't thought about Realmz in a long-ass time. It had some really crazy tracks and was the only game I know of that used MOD instead of MIDI for its music.
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round(stat * 1.05); // rounded down round(stat / 1.05); // rounded down againthat would be my first guess.
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Fandom Wiki leaves 5 lines of readable text on my iPhone after about 3 seconds of loading.
All 6 developments of Chrono Trigger's Dream Devourer can be killed with an… →
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