Ray tracing adoption remains gradual eight years on despite broad reach
1 Sep 21 · 2d ago · 1 article · 2 posts · 2 sources · development 1 of 1
Eight years after launch, real-time ray tracing has become standard in consoles and mobile games and is no longer avoidable without being 'sidelined.' However, adoption among PC gamers has been slow. Many players still disable the feature due to performance penalties, and the technology required supplementary innovations like DLSS from Nvidia to become practically accessible at budget price points.
“Turing opens up a new golden age of gaming, with realism only possible with ray tracing, which most people thought was still a decade away.”
Jensen Huang, Nvidia CEO · rss ↗
Jensen Huang Nvidia CEONvidia GPU manufacturer
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# gaming # hardware https:// videocardz.com/newz/geforce-rt x-turns-8-rtx-2080-ti-and-rtx-2080-launched-in-september-2018 Der Beginn einer neuen Grafik Ära. Happy Birthday, Turing🎉
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