Commenter argues auto-leveling is design problem, not solution
2Sep 21 1:53 PM · 2d ago · 1 article · 1 post · 2 sources · development 2 of 2
A player critic contended that the auto-leveling feature misses the fundamental issue: if a game presents optional content, players will engage with it regardless of necessity, so the problem is design rather than player choice.
polygon.com
“This...is a terrible solution. Players don't engage with open-world bloat because they need to, they do it because the game presents them with it.”
Final Fantasy 7 Revelation will fix one of Rebirth's worst features https://www. polygon.com/ff7-final-fantasy- 7-revelation-auto-level/?utm_source=flipboard&utm_medium=activitypub Posted into Gaming @ gaming-polygon