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Valve Introduces Pyrowave Video Codec for Low-Latency Steam Remote Play

Pyrowave specifications and design details surface

Pyrowave was created by Hans-Kristian Arntzen and designed for very low streaming latency by using GPU for encoding and decoding. It supports HDR and YUV 4:4:4 color, with bandwidth requirements of 100–500 Mbit/s depending on frame rate and quality settings—five to ten times higher than conventional codecs. The codec is not enabled by default and requires fast local networks with Gigabit Ethernet connections.

Pyrowave specifications and design details surface
linuxiac.com

“Pyrowave can use five to ten times more bandwidth than conventional streaming codecs and recommends connecting both systems directly to the router via at least Gigabit Ethernet.”

Valve

Valve Developer of Pyrowave codecHans-Kristian Arntzen Creator of Pyrowave codec

The whole story articlesposts the bright band is this development · numbered dots are the others · click one to jump

Peak 2 pieces in one hour at Sep 22, 2 AM; 8 pieces over 2 days (5 articles · 3 posts) Sep 21, 8 PM — 1 piece · 1 article — Newswires 1Sep 21, 9 PM — quietSep 21, 10 PM — quietSep 21, 11 PM — quietSep 22, 12 AM — quietSep 22, 1 AM — quietSep 22, 2 AM — 2 pieces · 2 articles — Google News 2Sep 22, 3 AM — 1 piece · 1 post — Mastodon 1Sep 22, 4 AM — quietSep 22, 5 AM — quietSep 22, 6 AM — quietSep 22, 7 AM — 1 piece · 1 post — Mastodon 1Sep 22, 8 AM — 2 pieces · 2 articles — Google News 2Sep 22, 9 AM — quietSep 22, 10 AM — quietSep 22, 11 AM — quietSep 22, 12 PM — quietSep 22, 1 PM — quietSep 22, 2 PM — quietSep 22, 3 PM — quietSep 22, 4 PM — quietSep 22, 5 PM — quietSep 22, 6 PM — quietSep 22, 7 PM — quietSep 22, 8 PM — quietSep 22, 9 PM — quietSep 22, 10 PM — quietSep 22, 11 PM — quietYesterday, 12 AM — quietYesterday, 1 AM — quietYesterday, 2 AM — quietYesterday, 3 AM — quietYesterday, 4 AM — quietYesterday, 5 AM — quietYesterday, 6 AM — quietYesterday, 7 AM — 1 piece · 1 post — Hacker News 1Yesterday, 8 AM — quietYesterday, 9 AM — quietYesterday, 10 AM — quietYesterday, 11 AM — quietYesterday, 12 PM — quietYesterday, 1 PM — quietYesterday, 2 PM — quietYesterday, 3 PM — quietYesterday, 4 PM — quietYesterday, 5 PM — quietYesterday, 6 PM — quietYesterday, 7 PM — quietYesterday, 8 PM — quietYesterday, 9 PM — quietYesterday, 10 PM — quietYesterday, 11 PM — quietToday, 12 AM — quietToday, 1 AM — quietToday, 2 AM — quiet 12
Sep 22yesterdaynow · 3:44 AM ET

Reported in the same hours no headline names this development itself — these 2 claims were published in its stretch

  1. first by Digital Foundry, 2d ago · also Phoronix

    1 more headline
  2. first by GamingOnLinux, 2d ago

    1 more headline

What people said 1 voice · verbatim

All 2 developments of Valve Introduces Pyrowave Video Codec for Low-Latency Steam… →

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