IGN details how the PvE toggle will actually work
3 Sep 24 6:24 PM · 1d ago · 1 article · 1 source · development 3 of 3
IGN reported specifics: PvE lobbies will have lower-value loot, ARC enemies will still target downed players for tension, and Embark will monitor the player economy and matchmaking times during the test, cautioning the feature might not make it into the permanent game.
“it's possible that this will not work”
Embark StudiosEmbark Studios Developer of Arc RaidersArc Raiders players Community/player base
The whole story articlespostscomments the bright band is this development · numbered dots are the others · click one to jump
Reported in the same hours no headline names this development itself — these 3 claims were published in its stretch
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first by IGN India, 1d ago · also IGN
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first by Eurogamer, 1d ago
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first by en.softonic.com, 1d ago
What people said 13 voices · verbatim
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I think there needs to be a finer balance other than a switch to enable PVE. China did this very well imo even tho the mode has its flaws in my eyes. I totally get why folks want a PVE mode. Im a non hostile Player that mainly plays duo PVE and i love it. But i love it because i have to prepare. I bring traps and persuade other raiders to help my…
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Loved the game, played a lot, got burnt out because I saw how much the game changed, how they nerfed a lot of things and made it grindy, meant I needed to invest more time and also had more to lose. Matches became less fun, harder and not fun, and then on top of that they slowed down their development to focus on things, but also at a bad time…
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I work 40hrs a week, I dont wanna get my ass wiped when I haven't touched the game in a while and someone going over the proximity chat calling you whatever they wanna call you. So I like the toggle of PvE, I can just do my quests solo without havin to be careful some dude pops around the corner and blasts me. Sure maybe sometimes PvPvE can be fun…
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Shoe horning pvp in with pve rarely if ever works. Its two very different audiences requiring two very different avenues of design. At best it ends up compromising both in a way that leaves both groups unhappy and handcuffs the devs because additions to one can break the other. Mmorpgs demonstrated how bad it can be way before Extraction Shooters…
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Because they’re incapable of adapting to absolutely anything lol. The unpredictability requires critical thinking and some semblance of instinctual awareness, and it’s flat out not something that vocal group of fools can muster.
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Because a whole hell of a lot of us can't dedicate the time to play to have good gear every run, meaning that when we lose a fight or two our stashes start to look a little barren and then it's back to square one, which sucks
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YES, I was waiting for this since launch, I’m a huge fan of the game, but the PVPVE really pushes me away from playing it. I just want a good coop to play with friends and have a great time like Helldivers 2 did
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Yea rare is dumb. They could just make PvP and PvE progress different, so noone farms himself OP in PvE to them destroy people in PvP. But oh hey, they don't want people to have fun in their way.
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pve players should play pve games not pvpve games where they do not belong sorry but it's just true they don't actually like the game but they want to be seen playing it, it's gross
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Can you imagine being able to bring your best gear everytime without the anxiety of losing it to some rat player? Divine
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You start to realise a lot of anonymous people are shit heads who will fuck you over the first chance they get
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I think its more that the cheating drove the pvp players away and the pve players were largely unaffected.
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But they literally are choosing it despite having limited time. What sre you even talking about?
All 3 developments of Embark Studios to test PvE toggle for Arc Raiders in October →
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