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CD Projekt Red spent two years perfecting Phantom Liberty's Chimera tank boss fight

Amatangelo details balancing challenge across three creative disciplines

Amatangelo described the difficulty of striking the right balance when the encounter was sometimes too focused on gameplay, sometimes on narrative, and sometimes on art demonstration, requiring beat-by-beat coordination among the three leads.

Amatangelo details balancing challenge across three creative disciplines
pcgamer.com

“Sometimes it was too gameplay, sometimes it was too narrative, sometimes too art demonstration. It was about striking a balance.”

Gabe Amatangelo

Gabe Amatangelo Game director, Phantom LibertyPaweł Mielniczuk Art director, Phantom LibertyIgor Sarzyński Creative director, Phantom LibertyCD Projekt Red Developer

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Peak 1 piece in one half hour at Yesterday, 7 AM; 5 pieces over 32 hours (1 article · 3 posts · 1 comment) Yesterday, 7:17 AM — quietYesterday, 7:47 AM — 1 piece · 1 article — Newswires 1Yesterday, 8:17 AM — quietYesterday, 8:47 AM — quietYesterday, 9:17 AM — quietYesterday, 9:47 AM — quietYesterday, 10:17 AM — quietYesterday, 10:47 AM — quietYesterday, 11:17 AM — quietYesterday, 11:47 AM — quietYesterday, 12:17 PM — quietYesterday, 12:47 PM — quietYesterday, 1:17 PM — quietYesterday, 1:47 PM — quietYesterday, 2:17 PM — quietYesterday, 2:47 PM — quietYesterday, 3:17 PM — quietYesterday, 3:47 PM — quietYesterday, 4:17 PM — quietYesterday, 4:47 PM — quietYesterday, 5:17 PM — quietYesterday, 5:47 PM — quietYesterday, 6:17 PM — quietYesterday, 6:47 PM — quietYesterday, 7:17 PM — quietYesterday, 7:47 PM — quietYesterday, 8:17 PM — quietYesterday, 8:47 PM — quietYesterday, 9:17 PM — quietYesterday, 9:47 PM — quietYesterday, 10:17 PM — quietYesterday, 10:47 PM — quietYesterday, 11:17 PM — quietYesterday, 11:47 PM — quietToday, 12:17 AM — quietToday, 12:47 AM — quietToday, 1:17 AM — quietToday, 1:47 AM — quietToday, 2:17 AM — quietToday, 2:47 AM — quietToday, 3:17 AM — quietToday, 3:47 AM — quietToday, 4:17 AM — quietToday, 4:47 AM — quietToday, 5:17 AM — quietToday, 5:47 AM — quietToday, 6:17 AM — quietToday, 6:47 AM — quietToday, 7:17 AM — quietToday, 7:47 AM — 1 piece · 1 post — Mastodon 1Today, 8:17 AM — quietToday, 8:47 AM — quietToday, 9:17 AM — 1 piece · 1 post — Reddit 1Today, 9:47 AM — quietToday, 10:17 AM — quietToday, 10:47 AM — quietToday, 11:17 AM — 1 piece · 1 comment — Reddit 1Today, 11:47 AM — quietToday, 12:17 PM — quietToday, 12:47 PM — 1 piece · 1 post — Mastodon 1Today, 1:17 PM — quietToday, 1:47 PM — quietToday, 2:17 PM — quietToday, 2:47 PM — quiet 1
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Reported in the same hours no headline names this development itself — these 1 claim were published in its stretch

  1. first by Eurogamer, 1d ago

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