Amatangelo details balancing challenge across three creative disciplines
1 Yesterday 8:12 AM · 1d ago · 1 article · 3 posts · 1 comment · 3 sources · development 1 of 1
Amatangelo described the difficulty of striking the right balance when the encounter was sometimes too focused on gameplay, sometimes on narrative, and sometimes on art demonstration, requiring beat-by-beat coordination among the three leads.
“Sometimes it was too gameplay, sometimes it was too narrative, sometimes too art demonstration. It was about striking a balance.”
Gabe AmatangeloGabe Amatangelo Game director, Phantom LibertyPaweł Mielniczuk Art director, Phantom LibertyIgor Sarzyński Creative director, Phantom LibertyCD Projekt Red Developer
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Reported in the same hours no headline names this development itself — these 1 claim were published in its stretch
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first by Eurogamer, 1d ago
What people said 1 voice · verbatim
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I know it's an optional boss (depending on who you side with) but surely you would find Sasquatch to be a much tougher boss than Oda. She has his health regen capabilities + she's a lot tankier and difficult to avoid/parry.
All 1 developments of CD Projekt Red spent two years perfecting Phantom Liberty's… →
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