HN thread splits over whether Valve's stance is adequate
4 Oct 28 9:27 AM · 11d ago · 4 articles · 3 posts · 10 comments · 5 sources · development 4 of 4
Commenters debated whether Valve's community-and-updates advice is a real solution or an abdication, with some comparing it to Valve's hands-off piracy philosophy and others calling for legal action against cloners.
“Valve ought to be funding lawsuits against these bootleggers. Steam can only exist if indie developers feel confident they can publish there.”
maxbond, HN commenter · hn ↗Tom Giardino Valve Steam Business TeamMarc Wilkinson Valve Steam Business TeamValve Steam platform operatorKorean indie developers Audience at Steam Indie Connect
The whole story articlespostscomments the bright band is this development · numbered dots are the others · click one to jump
Reported in the same hours no headline names this development itself — these 5 claims were published in its stretch
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first by HN Frontpage, 11d ago · also PC Gamer, Inven Global
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first by Eurogamer, 11d ago · also PC Guide
1 more headline
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first by Neowin, 11d ago · also Yahoo Tech
1 more headline
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1 outlet Valve Knows Steam Has An AI Slop Problem And Has A ‘Significant Number Of People’ Working On It
first by Kotaku, 11d ago
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first by TechPowerUp, 11d ago
What people said 24 voices · best of 185 · verbatim
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The industry is already being milked dry for years. And Steam is one of the biggest Sluts when it comes to earning money (greed). They will promote any game, no problem. It;s only data. Nothing physical. And they get commision for every game sold and even commission for a game to be displayed on a platform. And the more you pay, the higher you end…
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I thought Valve was interesting as they essentially said the accumulated community around a good game will be something that is harder to copy, and developers should make their game unique and cultivate this.So far, so good. I talk to indie devs all of the time. I remember a husband and wife setting aside a small budget for their passion project…
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Have you thought about making your games...unique in any way? Valve has addressed Steam's huge AI clone-game problem - but instead of vowing action, it suggests developers simply make their games less copyable https://www. eurogamer.net/steam-ai-clone-g ame-problem-valve-response # Valve # Steam # AI # Developers # Gaming
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Crossover point as in degree of separation? I believe I already stated that. Did you directly use an agent or a tool heavily involving generative AI, to do whatever work related to the game. So basically, using shit like chatgpt, or something which clearly behaves like it. If so, you used GenAI directly for gamedev. It can be a pixel in the game…
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I don't think it's a problem of copying, as much as the fact that the signals we use to identify quality are no longer working.Clones always existed, kids chose pokemon rather than a dollar store dragomons because pokemon became a household name by the time bootlegs appeared, legitimate shops only sold pokemon and the cartridge itself showed a…
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[Eurogamer] Valve addresses Steam's AI game cloning problem - by suggesting developers make their games less copyable https://www. resetera.com/threads/1672373 # gaming # videogames # resetera
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none of the currently popular games have any AI content disclosures on them hate to break it to you, but there's very close to a 100% chance they're at least using AI for coding help vanishingly few devs aren't using AI coding at least some of the time, it's just too useful. and people aren't blind, they see what happens when you disclose AI…
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This isn't much of a response, what they said amounts to that you should work harder to cultivate a community that you can then funnel into their platform. "Launching isn't the finish line" is obviously true but what has been happening is that people are sniped before launch based on their demo and marketing material, so it's not all that…
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Trying to figure out how to force companies to disclose AI use will ruin the entire indie gaming market. The problem is less the disclosure itself and more the fact that voluntary disclosure is not what anyone cares about. You can shout that people should voluntarily disclose AI use until you're blue in the face and it's not going to change a…
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It's a very Valve answer, and it's likely the correct one. It feels very similar to their stance on piracy - it's a service problem. If you make the experience good enough people wont do it.I actually think the games with the best communities are going to see an increase of play time, not a decrease, especially games with mod support or custom…
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You can harden against it, and it may deter some from trying to reverse engineer the game, but it is not possible to fully protect any code you run on the user's PC regardless of if they're using AI. Malware developers, anti-cheat developers, DRM developers, etc have tried every trick in the book to hide what their code is doing, and dedicated…
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Valve's take of 30% is astronomical. The company is pure profit and the absolute dictator of how people should market and sell games. It's Valve's way or the highway.They created the AI ghetto with their forced disclosure banner but are doing nothing about AI otherwise. They must do better than to basically tell developers that AI cloning is their…
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There's nothing valve can do. This is the appropriate response. They are a storefront not content police. If people are ripping off your game, welcome to gaming. Stardew released and now we have 30 stardew clones with every setting from horror to furry. Everyone still loves stardew though. Honestly I'm surprised it didn't happen more over the…
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valve isn't doing the best 'linux' job to say the least...But they are currently doing 'anti-cheat' by far the less worse way and they should teach some others...I am browsing 'upcoming' games (only native to linux), something happened, there is now many more diarrhea games than before. I suspect AI reverse-engineered slop.
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People made games for decades without ai. Same can be said of coding and any other tech job. Why must you use something that is actively harming the planet and humanity? “Every one’s using it / coding is so much easier / you can make a game in five week not five years” Not one of these comments in this thread has a valid excuse why we must use…
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> Steam can only exist if indie developers feel confident they can publish there.Why though?Imagine, there will be an AI agent, which will produce new game everyday and Steam users will like it and keep buying. Steam can only exist if customers keep buying and are not annoyed by games.
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I think I don't agree, but it's nice to see another perspective. Writing code is done in languages using symbols, the same as a book and writing a comprehensible book isn't without restrictions, rules need to be followed for writing correctly. That is if you want others to understand it. You don't have to write the sentence structure a specific…
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Arguably some mass market AAA games already were slop.In a future with millions of games released every day discoverability or curation of the great games will be really important (even more than it is now).So marketing wins again, I guess.
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Having a stronger dedicated support team where devs can submit proof their game was cloned. The party that cloned the game has their sales garnished and given to the original dev with the ip and financial accounts of the cloner being banned. Calm down there Nintendo. You can't claim ownership over a genre. This whole situation sucks, but there is…
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What a bunch of nothing and hand-waivey statements. Valve has issues with cracking down on bad behavior, and this response is rather immature and poorly planned.
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art is subjective and easily evaluated and always judged by the eye of the beholder. I can draw something and someone can immediately find it absolutely inspiring, but others may look at it and consider it absolute worthless trash. which is why in the early 2000s there was that craze of parents that thought their childs scribbles on paper were…
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> Valve ought to be funding lawsuits against these bootleggers.Is cloning the games in this way illegal? Has there been a precedent set?
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Hey! One of the Barfender devs here. First of all, thanks for the shoutout! I know your comment came from a good place, and I really appreciate it. I just wanted to clarify one thing, since the "entirely coded with genAI" part seems to have given the wrong impression. It's honestly a little disheartening to see something we've put so much time and…
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Are the bootlegs illegal?Valve could just not publish them, they don’t have to risk suing.
All 4 developments of Valve tells developers to out-build AI clone games, won't… →
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