Author commits to building web interface
4 Oct 29 7:41 AM · 14d ago · 4 comments · 1 source · development 4 of 6
The programmer responds that building a web version would be straightforward and commits to creating one, noting they did not anticipate community interest in playing the game online.
“Unfortunately I only have a debugging interface for playing against the computer in the terminal. It wouldn't be too hard to get something on the web, though, I just didn't expect there to be any interest. I'll see if I can take the time.”
kqrkqr Programmer and article authorkqr's wife's late grandfather Game enthusiast
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What people said 4 voices · verbatim
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Unfortunately I only have a debugging interface for playing against the computer in the terminal. It wouldn't be too hard to get something on the web, though, I just didn't expect there to be any interest. I'll see if I can take the time.
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It is true that the wrong solution in 798be409 allows sheep to trap one fox in one move, but then the planning horizon is not clear from the text on the page… Maybe reword it as «eat a sheep within X moves without losing a fox or leaving a one-move win to sheep»? ETA: 8048ba2b has one solution that does not instantly lose, and it says that tree…
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The puzzles certainly have been buggy in the past, but I haven't found any actual bugs in a good while. Any time I run across something I think is a bug now, it's just because I didn't read the situation out fully. The check is never for a specific fox to eat a sheep. If the puzzle doesn't accept a solution using one of the foxes, it is because…
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bc3debbe seems wrong to me? And puzzle b68b91c4. You can move the fox to e3 to guarantee catching two sheep. Maybe the other fox then is guaranteed trapped or something.
All 6 developments of Computer analysis of Starve the Fox reveals fox dominance… →
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