Commenter reflects on shift toward AI-assisted game development
3 Oct 30 1:41 PM · 13d ago · 5 comments · 1 source · development 3 of 3
A developer noted that the project marks a departure from traditional game dev discussions, with AI tools now enabling designers to prototype without deep coding or asset creation expertise.
“Guess learning that people use a whole stack of LLMs for these kinds of projects now is also interesting.”
FraterkesPawel Wentpawel Developer, creator
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What people said 6 voices · verbatim
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Fun game. It works on my phone too.You said it took a week? Would love to hear more about the development and how it works, I've been struggling with a 2D browser game for a while (especially the netcode), there's so much that goes into it!
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How were the cat’s movements such as its flight the motion of its wings or propeller and its head movements created? did the ai generate pre-made animation clips or are the movements calculated in realtime via code?
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Miss the days where these kinds of posts were a jumping off point for technical discussions about gamedev. Guess learning that people use a whole stack of LLMs for these kinds of projects now is also interesting.
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I was never interested in gamedev, but I am interested in gameplay design.GenAI lets me toy with gameplay design without having to first spend a lot of time mucking with code or assets.
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Would be cool if the default game mode changed when there were enough players; I think everyone goes into the catnip mode just because it is default, no one is ever in the other modes!
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I'm sorry if this came off as overly dismissive, I enjoy people posting stuff they're passionate about on hn, even if I don't necessarily like everything I see.
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