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Developer ports NES Contra to WebAssembly with AI-assisted C rewrite
Commenter situates the port within a broader transcompilation trend
3 Oct 31 7:57 PM · 11d ago · 1 comment · 1 source · development 3 of 5
msephton links to prior writing on similar assembly-to-modern-platform transcompilation hops, describing use of the same approach to run Lua-based games on SNES and a custom engine on Dreamcast, Wii and web.
tevlon Developer who built the WebAssembly Contra portvermiceli Original author of the annotated Contra disassembly
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A couple months ago I wrote about this kind of transcompilation hop-skip-jump: https://news.ycombinator.com/item?id=49643284I used it to get games written in Lua running on SNES and in my own language/engine running on Dreamcast, Wii, Web and more.
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