Thread turns to art, career pressure, and AI art tangent
4Oct 29 8:15 PM · 14d ago · 3 comments · 1 source · development 4 of 7
Discussion under the trailer post drifted into personal reflections about choosing art versus financially safer careers, including confusion over a referenced creator's path from art to finance to AI art and back to art.
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“I feel stupid, why did the person in question go from art to finance to making a bunch of ai art and then back to art again? I feel like it needed another step”
Oct 27Oct 29Oct 31Nov 2Nov 4Nov 6Nov 8Nov 10now · 1:56 AM ET
What people said 3 voices · verbatim
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I'm guessing no based on two things: creating easy-to-use art tools with feature parity for controllers and kbm would be pretty hard the game links directly to the steam page when visiting their publisher's website: https://www.rokaplay.com/our-games whereas other games there like "Digging a Hole Together" clearly indicates it's on PC/Xbox/PS5 But…
Omg I love these customizable ant-farm simulators so much. Anyone liking the idea should look into Tomodachi Life LTD...you make little guys and take care of them with a ton of customization.