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CultureQuiet 2d · day 3

1996 Grim Fandango puzzle design document resurfaces on Hacker News

A scanned internal puzzle-design PDF for LucasArts' 1998 adventure game Grim Fandango, first posted online in 2008, gets a fresh wave of attention.

What to know

  • The item is a resurfaced 1996 internal puzzle-design document for the adventure game Grim Fandango, hosted since 2008 at gameshelf.jmac.org.
  • Coverage is limited to its Hacker News submission (64 points, 10 comments) and mirrored RSS/Mastodon postings, with no additional reporting or named commentary available.

kelseyfrog Hacker News submitter

How it unfolded 1 development · click the chart to see its coverage articlesposts

Peak 6 pieces in one hour at Sep 21, 1 AM; 24 pieces over 3 days (2 articles · 5 posts · 17 comments) Sep 21, 1 AM — 6 pieces · 2 articles · 2 posts · 2 comments — Hacker News 3, Newswires 2, Mastodon 1Sep 21, 2 AM — 4 pieces · 1 post · 3 comments — Hacker News 3, Mastodon 1Sep 21, 3 AM — 1 piece · 1 comment — Hacker News 1Sep 21, 4 AM — 2 pieces · 2 comments — Hacker News 2Sep 21, 5 AM — 2 pieces · 2 comments — Hacker News 2Sep 21, 6 AM — 1 piece · 1 post — Mastodon 1Sep 21, 7 AM — 1 piece · 1 comment — Hacker News 1Sep 21, 8 AM — 2 pieces · 1 post · 1 comment — Hacker News 1, Mastodon 1Sep 21, 9 AM — quietSep 21, 10 AM — quietSep 21, 11 AM — 1 piece · 1 comment — Hacker News 1Sep 21, 12 PM — quietSep 21, 1 PM — quietSep 21, 2 PM — 1 piece · 1 comment — Hacker News 1Sep 21, 3 PM — 1 piece · 1 comment — Hacker News 1Sep 21, 4 PM — quietSep 21, 5 PM — 1 piece · 1 comment — Hacker News 1Sep 21, 6 PM — quietSep 21, 7 PM — quietSep 21, 8 PM — quietSep 21, 9 PM — quietSep 21, 10 PM — quietSep 21, 11 PM — quietSep 22, 12 AM — 1 piece · 1 comment — Hacker News 1Sep 22, 1 AM — quietSep 22, 2 AM — quietSep 22, 3 AM — quietSep 22, 4 AM — quietSep 22, 5 AM — quietSep 22, 6 AM — quietSep 22, 7 AM — quietSep 22, 8 AM — quietSep 22, 9 AM — quietSep 22, 10 AM — quietSep 22, 11 AM — quietSep 22, 12 PM — quietSep 22, 1 PM — quietSep 22, 2 PM — quietSep 22, 3 PM — quietSep 22, 4 PM — quietSep 22, 5 PM — quietSep 22, 6 PM — quietSep 22, 7 PM — quietSep 22, 8 PM — quietSep 22, 9 PM — quietSep 22, 10 PM — quietSep 22, 11 PM — quietYesterday, 12 AM — quietYesterday, 1 AM — quietYesterday, 2 AM — quietYesterday, 3 AM — quietYesterday, 4 AM — quietYesterday, 5 AM — quietYesterday, 6 AM — quietYesterday, 7 AM — quietYesterday, 8 AM — quietYesterday, 9 AM — quietYesterday, 10 AM — quietYesterday, 11 AM — quietYesterday, 12 PM — quietYesterday, 1 PM — quietYesterday, 2 PM — quietYesterday, 3 PM — quietYesterday, 4 PM — quietYesterday, 5 PM — quietYesterday, 6 PM — quietYesterday, 7 PM — quietYesterday, 8 PM — quietYesterday, 9 PM — quietYesterday, 10 PM — quietYesterday, 11 PM — quietToday, 12 AM — quietToday, 1 AM — quietToday, 2 AM — quietToday, 3 AM — quietToday, 4 AM — quietToday, 5 AM — quietToday, 6 AM — quiet 1
Sep 22yesterdaynow · 7:47 AM ET
  1. 1

    Document resurfaces on Hacker News

    User kelseyfrog submits the decade-old PDF link to Hacker News; the submission reaches 64 points with 10 comments, and is also picked up via the HN Frontpage RSS feed and cross-posted on Mastodon.

    • Nice, Tim Schafer is someone whose writing I really admire, if you haven't checked it out yet Double Fine (the studio he leads) documented the entire (7 year!) development cycle of Psychonauts 2 in a 32 episode documentary series, and it in my opinion one of the best documentaries ever made. It covers a lot of cool stuff, like Covid, them getting…

      polytelyHacker News3d agoview on Hacker News ↗
    2 more of the top 3 · 17 posts in this stretch
    • Loved this as a teen, although I actually don't think I ever got past year 3.It's interesting to see how the "non-linearity" is still very linear, it's just that you have three different goals at once.I just finished re-playing Day of the Tentacle with my kid, and what's amazing about that is the intersecting non-linearity. The three different…

      SamBamHacker News2d agoview on Hacker News ↗
    • I found Grim Fandango in a pile of discounted games as a tween in the 2000s. There was a cool skeleton in a suit on the front cover, so I bought it based on that.Even though I didn't understand most references and sarcasm, few games have grabbed my attention as Grim Fandango did. The art work, the music, the writing. The whole game oozes of style…

      fredrikholmHacker News3d agoview on Hacker News ↗
    all of them →
  2. background

    Document is uploaded to gameshelf.jmac.org — The scanned PDF of the 1996 puzzle document is published at gameshelf.jmac.org, where it remains hosted.

  3. background

    Puzzle design document for Grim Fandango is produced — A document cataloguing the game's puzzles, dated 1996, is created during the game's development.

Also covered reported alongside — the timeline has no entry for these yet

  1. first by HN Best, 3d ago · also HN Frontpage

What people are saying 13 voices from 1 site · best of 17 · verbatim