Meta's hologram calls debuted; users report uncanny, deepfake-like experience
Meta demonstrated a new stereoscopic 3D calling feature that renders users as apparent holograms, raising questions about its tech and realism.
What to know
- Meta's hologram feature uses stereoscopic 3D video, not true volumetric rendering—a technical distinction that affects the visual experience.
- Early testers report an uncanny effect, comparing it to deepfakes or video game avatars, raising questions about the technology's psychological impact.
- The feature is live and being tested by users, with reactions focused on its realism and unsettling quality rather than technical capabilities.
Meta Technology developer
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Early users describe uncanny, deepfake-like quality
People who tested the feature reported unsettling experiences. One user compared it to deepfakes, noting the visual fidelity while emphasizing the artificial quality; another contextualized it as similar to 3D video game environments.
“the best way I can describe it is that it's like looking at a deepfake version of yourself. It moves and looks like you, but it's not actually you live.”
— @sebasaherrera -
Having experienced Meta's hologram call for myself, the best way I can describe it is that it's like looking at a deepfake version of yourself. It moves and looks like you, but it's not actually you live.
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Meta Holograms are apparently not volumetric, but stereoscopic 3D videos. If you've played Supernatural, I imagine it would be similar to the instructors in that game.
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Meta demonstrates hologram calling technology — Meta unveiled a new calling feature that creates stereoscopic 3D video representations of participants. The technology renders users as apparent holograms rather than true volumetric displays.