Unreal Engine discontinuing Blueprint and C++ support
Epic Games signals major architectural shift away from traditional Unreal development frameworks.
What to know
- Epic Games is discontinuing Blueprint and C++ support in Unreal Engine as part of a broader architectural shift.
- The announcement has raised concerns within the developer community about the viability of existing projects and skills.
- Developers report unprecedented concern about this transition compared to previous technology deprecations.
Learning Unreal was a wasted investment given the sudden deprecation of core frameworks.
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“I feel my time last year learning Unreal 5 was a waste of time now. I never felt this before with any other tech even when it went away.”
@djlink · Mastodon ↗
@pafuhana1213 Epic Games developer@djlink Game developer
How it unfolded 2 developments, newest first · click a bar or a number to jump posts
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Developer expresses concern over deprecated Unreal skillset
A game developer on Mastodon responds to the announcement, stating that their time learning Unreal 5 now feels wasted and that they have never experienced this level of concern with other technology transitions.
“I feel my time last year learning Unreal 5 was a waste of time now. I never felt this before with any other tech even when it went away.”
— @djlink -
D
yikes I feel my time last year learning Unreal 5 was a waste of time now. I never felt this before with any other tech even when it went away. source: https:// x.com/pafuhana1213/status/2117 426914067648564
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Epic Games signals discontinuation of Blueprint and C++ in Unreal Engine
A developer at Epic Games posts about improvements to Unreal Engine's architecture, revealing that both Blueprint and C++ support are being phased out alongside the discontinuation of BP (Blueprint).
“え!?C++側も廃止するの!?マジで!?…”
— @pafuhana1213 -
BPの廃止に関して改めて。愛してくれてるのは知ってるけど、従来の仕組みから更に改善していきたい …え!?C++側も廃止するの!?マジで!? #UEFESTTOKYO26
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