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gamingQuiet 8d · day 9

Bethesda reveals The Elder Scrolls VI: Sentinel after 8-year silence

Todd Howard confirms the long-awaited sequel's title in a 40th-anniversary video for Bethesda Game Studios.

What to know

  • Bethesda Game Studios officially confirmed The Elder Scrolls VI: Sentinel as the title for the long-awaited sequel.
  • The announcement came in a 40th-anniversary video from Todd Howard, breaking eight years of public silence on the project.
  • The reveal includes only the title and a brief score snippet; substantial details remain unreleased and expected to take over a year to share.

The dispute Whether the long development cycle is justified by the need for better game design, or whether it reflects mismanagement and bloat in modern AAA development. · positions read across 13 posts and comments

some voices

The extended wait is unacceptable and reflects how bloated modern game development has become.

  • “Pisses me off as much as Total War Medieval 2 being in early development…Best case scenario game is released spring 2028 but likely will get delayed to winter 2028. Just absolutely ridiculous how long games take to make these days.”

    saltlampshade · Reddit ↗
some voices

Players should be patient; Bethesda's game design philosophy doesn't need constant combat overhauls, and exploration and storytelling matter more.

  • “Yea, I am fine with the combat. It's exploring etc and the adventure I like. If someone wants crazy combat, God War or Elden Ring exists...they're good games and they're more built around combat encounters.”

    wtfman1988 · Reddit ↗
some voices

Bethesda's recent games like Starfield have been disappointing, raising doubts about whether TES VI will deliver.

  • “I also have long been a fan of Bethesda games, Morrowind was the first game I ever got for my Xbox back then…But Starfield just felt flat after a few hours. It's painful too, because it really has potential to be a great game, but it's…”

    musicianadam · Reddit ↗

Todd HowardTodd Howard Bethesda Game Studios directorBethesda Game Studios Game developer

How it unfolded 1 development · click the chart to see its coverage articlespostscomments

Peak 7 pieces in two hours at Nov 3, 9 AM; 16 pieces over 9 days (1 article · 2 posts · 13 comments) Nov 3, 9 AM — 7 pieces · 2 posts · 5 comments — Reddit 6, Mastodon 1Nov 3, 11 AM — 1 piece · 1 article — Google News 1Nov 3, 1 PM — 4 pieces · 4 comments — Reddit 4Nov 3, 3 PM — 3 pieces · 3 comments — Reddit 3Nov 3, 5 PM — quietNov 3, 7 PM — quietNov 3, 9 PM — quietNov 3, 11 PM — 1 piece · 1 comment — Reddit 1Nov 4, 1 AM — quietNov 4, 3 AM — quietNov 4, 5 AM — quietNov 4, 7 AM — quietNov 4, 9 AM — quietNov 4, 11 AM — quietNov 4, 1 PM — quietNov 4, 3 PM — quietNov 4, 5 PM — quietNov 4, 7 PM — quietNov 4, 9 PM — quietNov 4, 11 PM — quietNov 5, 1 AM — quietNov 5, 3 AM — quietNov 5, 5 AM — quietNov 5, 7 AM — quietNov 5, 9 AM — quietNov 5, 11 AM — quietNov 5, 1 PM — quietNov 5, 3 PM — quietNov 5, 5 PM — quietNov 5, 7 PM — quietNov 5, 9 PM — quietNov 5, 11 PM — quietNov 6, 1 AM — quietNov 6, 3 AM — quietNov 6, 5 AM — quietNov 6, 7 AM — quietNov 6, 9 AM — quietNov 6, 11 AM — quietNov 6, 1 PM — quietNov 6, 3 PM — quietNov 6, 5 PM — quietNov 6, 7 PM — quietNov 6, 9 PM — quietNov 6, 11 PM — quietNov 7, 1 AM — quietNov 7, 3 AM — quietNov 7, 5 AM — quietNov 7, 7 AM — quietNov 7, 9 AM — quietNov 7, 11 AM — quietNov 7, 1 PM — quietNov 7, 3 PM — quietNov 7, 5 PM — quietNov 7, 7 PM — quietNov 7, 9 PM — quietNov 7, 11 PM — quietNov 8, 1 AM — quietNov 8, 3 AM — quietNov 8, 5 AM — quietNov 8, 7 AM — quietNov 8, 9 AM — quietNov 8, 11 AM — quietNov 8, 1 PM — quietNov 8, 3 PM — quietNov 8, 5 PM — quietNov 8, 7 PM — quietNov 8, 9 PM — quietNov 8, 11 PM — quietNov 9, 1 AM — quietNov 9, 3 AM — quietNov 9, 5 AM — quietNov 9, 7 AM — quietNov 9, 9 AM — quietNov 9, 11 AM — quietNov 9, 1 PM — quietNov 9, 3 PM — quietNov 9, 5 PM — quietNov 9, 7 PM — quietNov 9, 9 PM — quietNov 9, 11 PM — quietYesterday, 1 AM — quietYesterday, 3 AM — quietYesterday, 5 AM — quietYesterday, 7 AM — quietYesterday, 9 AM — quietYesterday, 11 AM — quietYesterday, 1 PM — quietYesterday, 3 PM — quietYesterday, 5 PM — quietYesterday, 7 PM — quietYesterday, 9 PM — quietYesterday, 11 PM — quietToday, 1 AM — quietToday, 3 AM — quietToday, 5 AM — quietToday, 7 AM — quietToday, 9 AM — quietToday, 11 AM — quietToday, 1 PM — quietToday, 3 PM — quietToday, 5 PM — quietToday, 7 PM — quietToday, 9 PM — quiet 1
Nov 4Nov 5Nov 6Nov 7Nov 8Nov 9yesterdaynow · 10:45 PM ET
  1. 1
    “For 40 years, we've explored new worlds, told unforgettable stories, and gone on incredible adventures together. Here's to 40 more.”
    — Todd Howard
    1. first by XBOX Wire, 8d ago

    • Right, but the combat carries you through the whole game. I think we're all expecting the scale of this game to be off the charts, right? So imagine how long that combat system will need to feel good for. If it's a new combat system, its going to be more intricate, and thats going to be more specific style of gameplay than just mashing RT, which…

      Scary_Corner3489r/gaming8d agoview on r/gaming ↗
    2 more of the top 3 · 13 posts in this stretch
    • Crazy to get downvoted for your opinion of a game. I also have long been a fan of Bethesda games, Morrowind was the first game I ever got for my Xbox back then. I have loved everything else (didn't play FO 76 but I hear it got better over time), but Starfield just felt flat after a few hours. It's painful too, because it really has potential to be…

      musicianadamr/gaming8d agoview on r/gaming ↗
    • I'd argue Skyrim benefited from the huge hype around S1 Game of Thrones that same year. People were craving more fantasy with dragons. Lots of people tried Skyrim who had never played an RPG. Also, it had been just 3 years since Fallout 3, so Bethesda was still fresh in everyone's minds in a good way. At this point, Bethesda hasn't had a…

      Thalassicus1r/gaming8d agoview on r/gaming ↗
    all of them →

What people are saying 9 voices from 1 site · best of 13 · verbatim