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gamingQuiet 5d · day 12

Valve tells developers to out-build AI clone games, won't police the tools

At Korea's Steam Indie Connect event, Valve says community and updates beat clones — and declines to restrict AI-made games.

What to know

  • Valve's Steam Business Team addressed AI slop and AI-assisted clone games at the Steam Indie Connect event in Korea on October 27.
  • Valve declines to ban AI tool use or clone games, instead telling developers to build community, trust, and keep adding hard-to-copy features.
  • Roughly 17% of last year's Steam Next Fest demos disclosed generative-AI use, with this year's 8,000+ demos likely higher, feeding a discoverability crisis.
  • Online reaction is split: some see Valve's hands-off stance as consistent with its piracy philosophy, others call it an inadequate shift of burden onto developers who want legal action against cloners.

The dispute Whether Valve should actively police/sue AI clone makers versus leaving differentiation entirely to developers. · positions read across 185 posts and comments

most voices

Valve's response shifts the burden onto developers instead of addressing the platform's structural problem.

  • “This isn't much of a response, what they said amounts to that you should work harder to cultivate a community that you can then funnel into their platform.”

    maxbond · Hacker News ↗
some voices

Valve's hands-off, service-quality approach is consistent with its history and is the right call.

  • “It's a very Valve answer, and it's likely the correct one. It feels very similar to their stance on piracy - it's a service problem. If you make the experience good enough people wont do it.”

    jjcm · Hacker News ↗
some voices

It's unclear whether AI-cloning games is even illegal, so legal remedies may not exist.

  • “Is cloning the games in this way illegal? Has there been a precedent set?”

    _aavaa_ · Hacker News ↗

“We don't think we're perfect and there's plenty of room for improvement. Rather than limiting developer access, making Steam a smarter and more dynamic platform is the starting point of our philosophy.”

Tom Giardino, Valve Steam Business Team · IGN ↗ · Oct 27

Tom Giardino Valve Steam Business TeamMarc Wilkinson Valve Steam Business TeamValve Steam platform operatorKorean indie developers Audience at Steam Indie Connect

Valve tells developers to out-build AI clone games, won't police the tools
IGN

How it unfolded 4 developments, newest first · click a bar or a number to jump articlespostscomments

Peak 37 pieces in 3h at Oct 28, 9 AM; 206 pieces over 12 days (16 articles · 7 posts · 183 comments) Oct 27, 6 AM — 2 pieces · 2 articles — Google News 2Oct 27, 9 AM — quietOct 27, 12 PM — 2 pieces · 2 articles — Google News 2Oct 27, 3 PM — quietOct 27, 6 PM — quietOct 27, 9 PM — quietOct 28, 12 AM — quietOct 28, 3 AM — quietOct 28, 6 AM — 8 pieces · 5 articles · 3 posts — Google News 3, Newswires 2, Mastodon 1, +2 moreOct 28, 9 AM — 37 pieces · 6 articles · 2 posts · 29 comments — Reddit 20, Hacker News 10, Google News 4, +2 moreOct 28, 12 PM — 13 pieces · 1 post · 12 comments — Reddit 13Oct 28, 3 PM — 32 pieces · 1 post · 31 comments — Reddit 30, Hacker News 1, Mastodon 1Oct 28, 6 PM — 27 pieces · 27 comments — Reddit 27Oct 28, 9 PM — 11 pieces · 11 comments — Reddit 10, Hacker News 1Oct 29, 12 AM — 8 pieces · 8 comments — Reddit 8Oct 29, 3 AM — 14 pieces · 14 comments — Reddit 14Oct 29, 6 AM — 11 pieces · 11 comments — Reddit 11Oct 29, 9 AM — 4 pieces · 4 comments — Reddit 4Oct 29, 12 PM — 3 pieces · 3 comments — Reddit 3Oct 29, 3 PM — 5 pieces · 5 comments — Reddit 5Oct 29, 6 PM — 3 pieces · 3 comments — Reddit 3Oct 29, 9 PM — 2 pieces · 2 comments — Reddit 2Oct 30, 12 AM — 2 pieces · 2 comments — Reddit 2Oct 30, 3 AM — quietOct 30, 6 AM — quietOct 30, 9 AM — quietOct 30, 12 PM — quietOct 30, 3 PM — quietOct 30, 6 PM — quietOct 30, 9 PM — 1 piece · 1 comment — Reddit 1Oct 31, 12 AM — 2 pieces · 2 comments — Reddit 2Oct 31, 3 AM — 1 piece · 1 comment — Reddit 1Oct 31, 6 AM — 1 piece · 1 comment — Reddit 1Oct 31, 9 AM — quietOct 31, 12 PM — quietOct 31, 3 PM — quietOct 31, 6 PM — quietOct 31, 9 PM — quietNov 1, 12 AM — quietNov 1, 2 AM — 1 piece · 1 comment — Reddit 1Nov 1, 5 AM — quietNov 1, 8 AM — quietNov 1, 11 AM — quietNov 1, 2 PM — quietNov 1, 5 PM — 6 pieces · 6 comments — Reddit 6Nov 1, 8 PM — quietNov 1, 11 PM — quietNov 2, 2 AM — 1 piece · 1 article — Google News 1Nov 2, 5 AM — quietNov 2, 8 AM — quietNov 2, 11 AM — quietNov 2, 2 PM — 3 pieces · 3 comments — Reddit 3Nov 2, 5 PM — quietNov 2, 8 PM — 3 pieces · 3 comments — Reddit 3Nov 2, 11 PM — quietNov 3, 2 AM — quietNov 3, 5 AM — quietNov 3, 8 AM — quietNov 3, 11 AM — 1 piece · 1 comment — Reddit 1Nov 3, 2 PM — quietNov 3, 5 PM — quietNov 3, 8 PM — quietNov 3, 11 PM — 1 piece · 1 comment — Reddit 1Nov 4, 2 AM — quietNov 4, 5 AM — quietNov 4, 8 AM — 1 piece · 1 comment — Reddit 1Nov 4, 11 AM — quietNov 4, 2 PM — quietNov 4, 5 PM — quietNov 4, 8 PM — quietNov 4, 11 PM — quietNov 5, 2 AM — quietNov 5, 5 AM — quietNov 5, 8 AM — quietNov 5, 11 AM — quietNov 5, 2 PM — quietNov 5, 5 PM — quietNov 5, 8 PM — quietNov 5, 11 PM — quietNov 6, 2 AM — quietNov 6, 5 AM — quietNov 6, 8 AM — quietNov 6, 11 AM — quietNov 6, 2 PM — quietNov 6, 5 PM — quietNov 6, 8 PM — quietNov 6, 11 PM — quietYesterday, 2 AM — quietYesterday, 5 AM — quietYesterday, 8 AM — quietYesterday, 11 AM — quietYesterday, 2 PM — quietYesterday, 5 PM — quietYesterday, 8 PM — quietYesterday, 11 PM — quietToday, 2 AM — quietToday, 5 AM — quietToday, 8 AM — quietToday, 11 AM — quiet 1–23–4
Oct 28Oct 29Oct 30Oct 31Nov 1Nov 2Nov 3Nov 4Nov 5Nov 6now · 1:52 PM ET
  1. 4

    HN thread splits over whether Valve's stance is adequate

    Commenters debated whether Valve's community-and-updates advice is a real solution or an abdication, with some comparing it to Valve's hands-off piracy philosophy and others calling for legal action against cloners.

    “Valve ought to be funding lawsuits against these bootleggers. Steam can only exist if indie developers feel confident they can publish there.”
    — maxbond, HN commenter · source
    • The industry is already being milked dry for years. And Steam is one of the biggest Sluts when it comes to earning money (greed). They will promote any game, no problem. It;s only data. Nothing physical. And they get commision for every game sold and even commission for a game to be displayed on a platform. And the more you pay, the higher you end…

      VoidowSr/gaming8d agoview on r/gaming ↗
    2 more of the top 3 · 185 posts in this stretch
    • I thought Valve was interesting as they essentially said the accumulated community around a good game will be something that is harder to copy, and developers should make their game unique and cultivate this.So far, so good. I talk to indie devs all of the time. I remember a husband and wife setting aside a small budget for their passion project…

      detherionHacker News10d agoview on Hacker News ↗
    • majorlinux@toot.majorshouse.com

      Have you thought about making your games...unique in any way? Valve has addressed Steam's huge AI clone-game problem - but instead of vowing action, it suggests developers simply make their games less copyable https://www. eurogamer.net/steam-ai-clone-g ame-problem-valve-response # Valve # Steam # AI # Developers # Gaming

      majorlinux@toot.majorshouse.comMastodon10d agoview on Mastodon ↗
    all of them →
  2. 3

    Gaming press frames Valve's answer as putting onus on developers

    IGN, Eurogamer and Kotaku published pieces characterizing Valve's response as shifting responsibility onto developers to make their games less copyable rather than restricting AI tools or cloners.

    “Valve addresses Steam's AI game cloning problem - by suggesting developers make their games less copyable…”
    — Eurogamer
    1. first by Eurogamer, 11d ago · also PC Guide

      1 more headline
  3. 1

    Wilkinson defends Next Fest's recommendation algorithm

    Wilkinson said Next Fest recommendations are random for the first two days before personalization kicks in, so early complaints about low-quality games reflect a temporary trade-off rather than a broken system, while acknowledging the issue.

    “We recognize that the trade-off is that some low-quality games get exposed. We are fully aware of the situation, and a significant number of people are thinking about how to solve this problem.”
    — Marc Wilkinson
  4. background

    Scale of AI slop at Next Fest quantified — Reporting noted roughly 17% of Steam Next Fest demos disclosed generative-AI use last year, likely higher this year across the more than 8,000 demos hosted, underscoring the discoverability problem developers raised.

  5. background

    Giardino rules out gatekeeping developer tools or banning AI clones — Giardino said clones predate AI but have accelerated, and that Valve won't dictate which tools developers use or ban AI-assisted clones outright, putting the onus on original developers to keep adding features and identity that can't be copied.

  6. 2

    Valve addresses AI slop and clone fears at Steam Indie Connect

    At the Busan-area Steam Indie Connect event co-hosted with the Busan Indie Connect Festival Organizing Committee and KOCCA, Valve's Tom Giardino and Marc Wilkinson took developer questions on AI-generated slop and AI-assisted clone games flooding Steam.

    “The genuine version must be the best version — counter with community and consistent updates…”
    — Valve Steam Business Team
    1. first by HN Frontpage, 11d ago · also PC Gamer, Inven Global

      1 more headline
    2. first by Eurogamer.net, 11d ago · also IGN Nordic, IGN

      1 more headline
    2 more claims →

What people are saying 21 voices from 3 sites · best of 185 · verbatim

Still unanswered
  • Is AI-cloning a game from early footage/demos actually illegal, and has any legal precedent been set?
  • Will personalized Next Fest recommendations meaningfully fix discoverability, or only after the damage from the random early-exposure window is done?