id Software co-director says studio 'doing great' after half laid off before Dark Ages launch
Marty Stratton downplays concerns about Doom's future, citing closer collaboration with MachineGames on engine development.
What to know
- id Software lost roughly half its workforce in Microsoft's summer restructuring, immediately before launching Doom: The Dark Ages expansion.
- Studio co-director claims remaining team is 'incredibly viable,' directly contradicting earlier statements from veteran programmer Chris Hays that AAA production would become 'impossible' at half strength.
- id Software and MachineGames are deepening technology partnership on shared engine development to compensate for reduced engineering capacity.
- Microsoft has additional layoff rounds scheduled for November and January, leaving franchise viability uncertain despite management's reassurances.
“Big 'My 'incredibly viable studio' T-shirt has people asking a lot of questions already answered by my shirt' energy.”
Kotaku, Game journalism outlet · Kotaku ↗
Marty Stratton id Software co-directorChris Hays Veteran programmer at id Softwareid Software Game studio and Doom franchise developerMachineGames Partner studio working on Wolfenstein 3Microsoft/Xbox Parent company conducting studio restructuring
How it unfolded 1 development · click the chart to see its coverage articlesposts
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Stratton announces expanded collaboration with MachineGames on engine technology
Stratton revealed that id Software and MachineGames are intensifying technology development partnership, a path begun earlier in the year before the layoffs. Both studios' engineers are pooling efforts to support future releases.
“We're working more closely with MachineGames than ever. We've always had a very close partnership with them, but I think we're at a point with technology development that both teams are incredibly talented and have incredibly talented engineers and we're really on an amazing path.”
— Marty Stratton -
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Marty Stratton says id Software remains 'incredibly viable' post-layoffs — At a press event, studio co-director Marty Stratton responded to questions about the layoff impact, asserting the studio made deliberate efforts to maintain viability across game development and technology departments.
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Veteran programmer calls post-layoff production capacity 'impossible' — Chris Hays, a veteran programmer at id Software, publicly questioned whether the studio could produce AAA games at its previous standard with half the workforce.
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Xbox lays off roughly half of id Software — id Software, maker of the Doom franchise, underwent severe cuts as part of Microsoft's summer restructuring. The layoffs occurred just 24 hours before the studio launched its Doom: The Dark Ages expansion.
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first by Kotaku, 13d ago · also GameSpot
1 more headline
- Doom Dev Says “We’re Doing Great” After Half The Studio Was Just Laid Off GameSpot · 11d ago